We are happy to confirm the following sessions, round tables and trainings for CHNT 27!
Sessions are the place to present current research towards the application of technologies in research, management and presentation of cultural heritage. They usually consist of a series of lectures of max. 20 minutes. The contributions can be published as papers or short papers in the proceedings.
3D-Technology in Archaeological and Cultural Heritage Documentation, Research and Management
Chairs: Marco Block-Berlitz, Hendrik Rohland I Germany
The usage of 3D technology in archaeology to improve the work-flows of documentation, research and presentation of archaeological sites, cultural heritages sites, and objects remains an ever growing field. In this session we want to talk about practical solutions and showcase current tools in the field of 3D-reconstruction of real-world-objects, be it image- or measurement-based. We are interested in experiences and developments regarding the use of platforms like UAVs (Unmanned Aerial Vehicles) and UUVs (Unmanned Underwater Vehicles) for the collection image- and other sensor-data. Especially in the field of underwater archaeology, practical solutions for reliable georeferencing are still sought after.
A very important part of the topic are the software tools for the processing, storage, retrieval and analysis of 3D-data. The first major issue is the securing of data quality, transparency and reproducibility of research processes and results. While proprietary software packages have eased the process of 3D-model creation, they often constitute a black box. Furthermore, high license fees create an entrance barrier, reducing reproducibility of research. Therefore we are especially interested in developments and advancements of open-source software and work-flows for the creation, analysis and publishing of 3D-data.
Another question still under discussion is the development of appropriate tools and data structures to work with and store 3D-models and corresponding information. Nowadays, most of 3D-models generated of archaeological sites and cultural heritage assets have a certain showcase-character: They give a good visual impression of the object of interest, but for further analysis most studies rely on derived products such as plan drawings and ortho-photos, which are easier to annotate and analyse. We are interested in innovative ways, to leverage the potential of 3D-data for documentation, analysis and monitoring of archaeological and cultural heritage sites in the 3D-environment. Case studies might, for example, be concerned with the classification and annotation of 3D-models and linking it to data structures for the documentation of qualitative and quantitative information connected to them.
This session invites papers dealing with topics such as:
- Complete work-flows and case-studies,
- Decision/planning support processes for excavation and heritage documentation campaigns,
- Georeferencing and quality assurance,
- Processing pipelines and work-flows for 3D-reconstruction, especially FOSS-solutions,
- Monitoring: continuous excavation and site recording for documentation, for conservation and long-term studies,
- Data management solutions for recorded data, annotation and integration of 3D-data with qualitative data and long-term accessibility of 3D-data,
- Innovative applications for the analysis of 3D-data for archaeological research questions.
Contributions and perspectives are welcome, and may include the topics listed above or further improve established practices and processes.
#3D-Documentation #UAV,Structure-from-Motion #Research Infrastructures
Advances in Computational Archaeology
Chairs: Marco Block-Berlitz, Hendrik Rohland, Eleftheria Paliou I Germany
Computational Archaeology forms an important interface between archaeology and computer science. It deals with the structure, representation, and analysis of archaeological data, the description and interpretation of patterns and processes, and the development and testing of mathematical-statistical methods for knowledge acquisition in archaeology. Furthermore, it is concerned with the development of new tools and the use of established software in archaeological research and teaching, as well as public work, monument preservation and museums.
While a lot of computer applications have been introduced and established in the field of archaeology over the recent decades, the potential is far from exhausted. Computational archaeology, as the discipline concerned with the solution of archaeological problems and questions with methodologies of mathematics and computer sciences, is a quickly developing field. Focusing on key aspects of computational archaeology, this session invites papers dealing with topics such as:
- advanced statistics and spatial analysis in archaeology
- scale-related complexity theory
- process-based modelling and simulation models
- agent-based modelling
- artificial intelligence applications
- computational reproducibility of archaeological research
Contributions and perspectives are welcome, and may include the topics listed above or further improve established practice and processes.
Art crime – the hunt after thieves and treasures
Chair: Nadine Alpino I Luxembourg
Since the antiquity, tomb raiders dig after valuable treasures to sell them.
In the 90ties, due to the finding of photos in the glovebox of a vehicle involved in an accident, it was possible to catch a ring of professional organized tomb raiders and salesmen. They dug and dealt with vases robbed out of different Etruscan necropolis or pieces of wall painting from an unknown Villa of Pompeii. The buyers ranged from private collectors to a curator an of well-known museum.
To name only some examples, which are documented through photographies like a salesman, who sold Egyptian mummies at the wayside in Egypt, or a sheet with an organigram of the ring. The organigram was found in the flat of the accident victim. In both cases, the robbed places themselves often weren’t documented.
Nowadays, through Satellite pictures like used by Google Earth it’s possible not only to discover Heritage sites like the extent of Angkor Wat, but also to monitor pot digging at heritage sites (also isolated ones) over years.
Besides pot digging also art theft in museums is an important part of art crime. Equally, if the objects are robbed in peaceful times or during looted during war.
Here are for example important questions: How can new technologies be helpful to track robbed cultural objects? Could, for example, the Lost Art-Database or the Art Loss Register be combined with machine learning to automatically match objects which are offered at the illicit art trade? How can new technologies support in a more effective way?
We are looking forward to getting answers to these questions and an overview of the state-of-the-art. But last and not least (hopefully ongoing) development of methods to preserve cultural heritage for the next generation.
#artcrime #newtechnologies #potdig #monitoring #arttheft
Contents to Digital. Digital to Contents.
Chair: Giorgio Verdiani I Italy
The ongoing massive increase of Digital Heritage put more and more in evidence the need for adequate contents to support the communication and learning process coming from the dissemination products. The creation of Virtual Tours, Serious Games, Augmented and in general Extended Reality experiences is pushing the need of rich communication, right moods, pleasant story-telling, creation of empathic conditions, as robust components defining the quality of the final product. Otherwise, people from the occasional visitors/users, to the scholar may pay just a modest or limited attention to the resulting product. In between of the many valuable contents, in example, it is possible to identify any accurate digital survey, historical research, of the subjects at the base of each digital experience, its gathering, influence on the modelling and multimedia development as three steps that may have a large number of variables and put complex challenges in the global Digital Heritage evolution, thus the rules and the procedures to reach efficient and well-working products are in a manual that is yet to be fully written.
This session is then open to digital products where the contents, from digital survey, to accurate historical research, to innovative teaching methods have a central and essential part in the definition of the final result, but most of all allow an efficient exchange between digital creation and specific values of the subject. The interest of the session will be focused on “how the contents push the digital development” and on “how the digital solution promotes the contents in their specific potentialities”. Quality Virtual tours, any kind of extended realities, digital movies, serious games and teaching/learning experiences are all welcome to be presented, keeping a specific attention in describing how the contents were used to develop the digital experience, how the digital experience is using these contents, which strategies were adopted to promote a valuable result in digital multimedia, which results from the presented experience are known.
#Digital Heritage #Virtual Reality #Extended Realities #Digital transition #Virtual Environments
Cultural Heritage and the Metaverse: Linking the Cyber and the Physical to protect and share Cultural Heritage
Chair: Lorenzo Ceccon I Italy
This session will focus on the potential synergies and issues stemming from the “metaverse” in the field of Cultural Heritage, potentially fostering and helping research and dissemination endeavours, but also distorting its representation, fruition, and market dynamics.
The session will be an investigation on innovative approaches vis-à-vis the challenges at stake in the field after 50 years from the UNESCO World Heritage Convention to take advantage of the new opportunities opened up by a series of converging technologies – including Digital Surveying, Digital Twins, Semantic Databases, NFTs and Virtual/Augmented/Mixed Reality – while minimizing their potential drawbacks, especially as to documentation, research, management and education.
Among others, we expect contributions on the following topics:
- how to model: Realism, lose realism, the uncanny valley, and the Stones of Venice: what is the “essence” of Cultural Heritage and its representation. Devising innovative best practices.
- why to model: NFTs, IP rights, digital cultural layering: aligning different goals, e.g. research, business, preservation, dissemination. New ways of patronage?
- what to model: Cultural Heritage, Digital Twins, and the Information Loop. Can we learn more than we model? Modelling between representation and simulation: the metaverse as a new sponsored research lab?
- case studies: experiences, proofs of concept and prospected approaches.
- Huggett, J. (2020). Virtually Real or Really Virtual: Towards a Heritage Metaverse. Studies in Digital Heritage, 4(1), 1–15. https://doi.org/10.14434/sdh.v4i1.26218
- Valeonti, F.; Bikakis, A.; Terras, M.; Speed, C.; Hudson-Smith, A.; Chalkias, K. Crypto Collectibles, Museum Funding and OpenGLAM: Challenges, Opportunities and the Potential of Non-Fungible Tokens (NFTs). Appl. Sci. 2021, 11, 9931. https://doi.org/10.3390/app11219931
- DEZEN-KEMPTER, E., LOPES MEZENCIO, D., DE MATOS MIRANDA, E., PICO DE SÁ, D. and DIAS, U. (2020). Towards a Digital Twin for Heritage Interpretation – From HBIM to AR visualization, http://papers.cumincad.org/cgi-bin/works/paper/caadria2020_141
#Cultural Heritage #Digital Twin #NFTs #Metaverse #Modelling
Digital approaches for identifying, documenting, and reconstructing linear archaeological and past landscape features
Chairs: Hendrik Rohland, Irmela Herzog I Germany
Linear archaeological sites and monuments comprise old roads, canals, dykes, and boundary fortifications including the Great Wall of China, Roman defence or delimiting systems such as the Germanic Limes or the World War II defending structures known as Siegfried Line or Westwall in the west of Germany, but also smaller features such as defensive ramparts close to the borderline of historical territories. Often, these features are in danger, because they are only partly known and therefore only partly protected. To address this issue, this session invites contributions that use digital technologies for recording and reconstructing the initial extent of linear sites or discuss the limits and potential of digital technologies for this purpose. Many of the linear sites are not adequately recorded in the data bases of monument protection agencies that focus on buildings, settlements, and cemeteries. Therefore, these sites are often neglected in planning projects. This session offers the opportunity to discuss methods for storing both the verified and the hypothesised site sections in appropriate archaeological data infrastructures that also take relationships between the sites into account, e.g., a small canal joining a larger one. Landscape features such as river courses and coastlines served as natural boundaries and formed part of trade and communication networks, therefore, studies are welcome that address landscape reconstruction in this context.
The session especially welcomes presentations
- that combine several digital methods for filling the gaps between known feature sections, e.g., geophysical surveys, rectification of old maps, use of remote sensing data e.g., aerial photographs and/or Lidar data,
- that assess the reliability of old or the newly found reconstructions by applying mathematical methods or simulation
- that discuss standards for recording linear features taking the reliability of the reconstructed sections into account as well as relationships between linear features.
#linear features #roads #canals #linear fortifications #landscape archaeology
Digital evolutions of the City of Vienna
Chair: Xaver Pfaffenbichler I Austria
The City of Vienna and its departments use digital data, tools and artificial intelligence as part of a common digitization strategy for applications to conserve resources and maintain the high quality of life. Using cutting edge technologies and analytical methods, the data are processed to support governmental decisions and may form the basis of a future Digital Twin. Due to the setup and use of novel digital tools, Vienna is a pioneer in the field of Open Government and enables participation as well as transparent processes.
Vienna’s strong Open Government Data (OGD) directive means, that the city makes figures and data available for public and free use. Hundreds of data records provide detailed information about one-way streets, real-time information of the public transport, historical aerial images, archaeological data, measurement data for air pollutants or WLAN locations, to name just a few areas.
One example beyond others is the program „Wien gibt Raum” and it’s related concept for an innovative management of a major city’s public space using a large scale mobile mapping campaign. This campaign is carried out by the Department of Surveying and Mapping, and deals with the acquisition of high quality geodata (georeferenced digital images and 3D data) within the entire city. These data are anonymized and made available to the departments of the City of Vienna in a web-based image data service (Kappazunder). Based on these data, existing objects within the public space can be inspected or surveyed, and may be analysed using artificial intelligence. In the future, these data may also be a sufficient input to feed the idea of a Digital Twin. The City of Vienna takes over in many areas of ICT the pioneer task for the future.
In this session we like to see some examples of high tech solutions and also like to inform you about examples generated by the City of Vienna and our new Digital City Map.
#eGovernment #Open Data #City Map
FAIR 3D data in cultural heritage: quality, metadata, applications and repositories
Chairs: Andreas Noback, Claudia Mächler, Clemens Brünenberg I Germany
3D reconstruction, laser scanning, Photogrammetry and similar technologies are widely used in historic building research, art history and archaeology. 3D data- models have great value as a medium to inspect, discuss and show sites, buildings and objects and are a basis for further research applications such as simulation, reconstruction, machine learning, comparative analysis and interpretation. Within museal applications they provide immersion and access to distant sites and objects.
To broaden the impact of this important and often expensive research data it has to be FAIR: findable, accessible, interoperable and reusable. State funding organisations address this goal with increasing demands regarding research data management within projects. Existing and forthcoming research data repositories allow to exchange this kind of data, but standardisation, networking and a culture of sharing within the research communities is needed to prevent these valuable assets from rotting on old external hard drives.
The session is meant to foster the publication and use of 3D data in cultural heritage and targets input on:
• Repository and catalogue solutions fit for 3D research data in terms of finding, describing, storing and presenting.
• Best practise to gain high quality and well documented models for publication and reuse.
• Necessary 3D data and metadata standards for search, inter-repository exchange and interoperability.
• Applications in research, teaching or museology that can profit from FAIR data. • Collections in need of curation and publication.
• Research on reconstruction algorithms that can profit from available raw data. • Annotation and open-linked data solutions for 3D models.
• FAIR data in context of preservation, endangerment and commemoration of cultural heritage.
• Problems and disadvantages of existing practices and hindrance of change.
#FAIR #3D-data #RDM #metadata #standard
Heritage Landscapes in the Age of Social Media
Chairs: Nicolás Marine, Cecilia Arnaiz-Schmitz I Spain
At the end of the 20th century, documents like the UNESCO’s World Heritage Guidelines or the European Landscape Convention proposed new and challenging ways of conceptualizing heritage landscapes, such as Las Medulas in Spain, Wachau in Austria, or the Rice Terraces of Honghe Hani in China. Consequently, in the last two decades, archaeologists, landscape architects and geographers have re-evaluated their tools of spatial assessment in order to better landscape conservation policies. During the same time, social media has grown into an extensive source of data with a certain influence on how we regard cultural heritage. Currently, numerous researchers are advocating the value of social media data to better comprehend our past and how people perceive and live cultural assets.
Therefore, we invite you to send specific projects or theoretical positions that deepen this relationship between heritage landscapes and social media. This session delves into several questions:
- Is social media useful for recognizing and adapting to changes in landscape character and meaning?
- Is it bringing a more democratic understanding of the landscape and its conservation?
- Does it serve local communities to express their feelings towards governance policies?
- How can we link the application of user generated content to heritage with the digitalization principles of the EU Next Generation plan?
- Is it possible to relate the use of user data with the decentralization concepts of Web 3.0?
#Culural landscape #Social Media
Intersections of Art History and Cultural Heritage from Digital Approaches
Chairs: Kristine Tanton, Meredith Cohen I Canada
Digital technologies and approaches have brought art history and cultural heritage, two distinct but related fields, closer together. This panel examines the intersections in these fields deriving from these new methods. Laser scans, photogrammetry, BIM modeling, and other digital tools have offered innovative approaches to the study of buildings and their environments both past and present. In the past two decades, for example, GIS mapping has been employed for resource management as well as in research on spatial and social networks. In addition, 3D modeling has enabled visualizations of vanished or modified monuments, their phases of construction, and the broader built environment. These new methods have produced inspiring and tantalizing visualizations that extend the known corpus of monuments and shed new light on artistic production and exchange, but the intersections between these two fields have not been critically assessed in any significant ongoing discourse. We ask what new insights, questions, and methods arise from the mutual cross-referencing of these two fields.
This session aims to showcase research in art history and cultural heritage that explore new directions and reveal insights gained from the increased proximity of these fields. The session papers do not focus solely on digital processes, but instead critically reflect on the ways in which digital research informs or contributes to practices in both disciplines. How do digital approaches alter traditional methods and interpretations for art history and cultural heritage? In what ways do digital approaches transform the ways we represent and see art history and cultural heritage? The papers in this session include topics ranging from spatial and phenomenological analyses to data-driven and quantitative analyses through case studies.
#Art History #Cultural Heritage #DigitalHumanities
Ndt ( non-destructive Testing) -technologies in Cultural Heritage Restoration/Conservation and enhancements to present and future demands in Historical Building Technologies
Chairs: Ruth Tenschert, Paul Bellendorf I Germany, Claudiu Silvestru I Austria
New digital (ndt-) technologies can contribute significantly not only to a better understanding of objects but make a difference especially in Heritage Conservation and Restoration. They can also help to enhance the present and future demands regarding the potential of combining them with Historical Building Technologies. Both fields can benefit from new approaches leading to an innovative use of digital technologies in a sustainable way which makes following measures more suitable for the objects. Therefore, this session is asking for:
- project presentations and case studies using an innovative combination of digital, ndt-technologies and/or minimal invasive analysing techniques, facing the requirements in Restoration/Conservation of Cultural Heritage objects. This includes projects dealing with the climate change impact, natural disasters as well as regular restorations of buildings, sculptures, paintings and archaeological finds. However, the possibilities are not limited to monitoring approaches in museums or build heritage. Presentations can also illustrate the challenges and benefits of combining different technologies in interdisciplinary teams working in the field of Restoration/Conservation in research and in all phases of restoration projects, such as planning, implementation or evaluation
- presentations on reinterpretation / adaptation of historical building technologies digital technologies and present-day needs. We invite presentations which address– but are not limited to: • Steps that weren’t possible before – What hidden potentials of historical building technologies can be unlocked through digital technologies? • Alteration and authenticity – Are adapted historical building technologies still suited for employment in cultural heritage projects? • Experimentation and implementation – What are the challenges to the adjustment of historical building technologies in the context of codes, standards and accountability.
#historical building technologies #enhancement #ndt-Technologies #Conservation/Restoration
Chairs: Martina Polig, Nadine Alpino I Germany
A crucial aspect of CHNT is that it brings together researchers from different fields and backgrounds, creating a platform that enables and promotes the exchange of ideas. This discussion can only benefit from the input and perspectives of the young scientific generation. Their participation enriches the scientific dialogue with their fresh views and gives them the opportunity to confront themselves with their peers in the context of an international conference. Therefore, we invite students and recent graduates to present their ongoing or finished Master or PhD thesis at the conference. Novel ideas, new ways of thinking, clever solutions, workarounds, and critical thoughts are especially welcome.
The topic of the presentation should be within the scope of cultural heritage and new technologies. However, presentations that are within this year’s main topic “Cultural Heritage – NextGen” will be given preference. The session wants to encourage young scientists to present for their first time at an international conference. Only presenters, who have not yet given a presentation in this session will be accepted.
To facilitate and encourage the participation, the conference organizers agreed that every presenter will get free admission to the conference. Furthermore, accepted speakers will be considered for the Best Student Paper award of CHNT and have the possibility to publish their paper in the journal “Open Archaeology”.
#PhD/Master #youngscientists #beststudentaward
Planning history and urban heritage. Historical towns atlases as a tool for research, heritage management and participation
Chairs: Jaap Evert Abrahamse, Erik Schmitz, Daniel Stracke I Netherlands
Cities are concentrations of heritage. A profound understanding of urban heritage is not possible without understanding the dynamics that guided the creation that heritage, as well as its development over time and the problems of conservation and management that arise today. This was recognized as early as 1955, when the International Commission for the History of Towns began the EuropeanHistoric Towns Atlas program, aiming at highlighting Europe’s shared history through its cities. This has given a major impulse to the production of historical atlases, both within and outside the program, for example the Parigramme series of thematic historical atlases of Paris or the Dutch commercial series. At the same time, GIS and (online) digital cartography have emerged. More and more archives, image repositories and archaeological data are digitally available and can be linked to cartographic backgrounds. Early cadastral maps, which have been crucial from the beginning, are available digitally, for instance in the Dutch HISGIS project.
This calls for rethinking the form of historic atlases. New, multidisciplinary approaches and models of atlases for comparative and synthesizing research are conceivable, both on paper and in digital formats. We cannot escape digitization if we want to compare and synthesize. On the other hand, books are needed to engage the public, as demonstrated by the success of several long-running series. In this session, we want to survey the current state of the art and reinvigorate the conversation about historic atlases, within and outside the EHTA. In this session, we welcome innovative case studies, proposals for new formats and approaches to the city as a historical phenomenon based on historical cartography, as well as contributions on the traditional atlas to appeal to a wider audience, new ideas for making maps and archival sources accessible, and ideas for comparative and synthesizing research.
#urban heritage #mapping #historic atlases
Preservation of cultural heritage data: challenges and opportunities during the life cycle of archaeological data
Chairs: Edeltraud Aspöck, Helmut Schwaiger I Austria
Heritage actors have long been committed to digital transformation as a privileged
mean for the long-term dissemination, conservation and valorisation of cultural
heritage. Digitisation is also a key medium in shaping a more inclusive and sustainable society, especially in times marked by profound changes and crisis. The exponential amount and much varied nature of data produced in the context of archaeological research activities require the implementation of digital tools suitable to international scientific standards and procedures.
ARIADNEplus (https://ariadne-infrastructure.eu) is a project funded by the European Commission to provide a digital infrastructure for archaeological datasets which enables sharing, discovery, and research both within and across national and regional borders. The ARIADNEplus consortium comprises 41 partners from European and international national heritage authorities, archaeological research institutions and associations, data repository providers and technology partners. The project supports a more sustainable archaeological practice by promoting investment into long-term strategies for archaeological data preservation for the next generations with the help of technological solutions. The ARIADNEplus catalogue includes currently around 2 million records, comprising multiple archaeological data types and subdomains.
We invite speakers to reflect on the development and application of standards during the archaeological data life cycle, with a focus on questions of interoperability and sustainability. What are the challenges during the several processing steps in a project from data creation to usage, long-term data storage and re-use? How do data record standards and vocabularies enhance access to datasets? How is it possible to use aggregated archaeological data for research across multiple providers and subdomains, and hence valorise individual datasets? What is the potential of archaeological practices to provide solutions for a broader community of heritage stakeholders?
Contributions will present – but are not limited to – cases studies from the ARIADNEplus project. Case studies concerning all archaeological data types will be welcome.
Preserving cultural heritage through gamification
Chairs: Soultana Zorpidou I Greece, Bert Brouwenstijn, Rob van Haarlem
In recent years, the topic of gamification, or the incorporation of mechanics, technologies and/or concepts from the gaming industry into a non-game environment, has become a popular means of preserving and presenting cultural heritage in a sustainable way. Simultaneously, cultural heritage has become a beloved topic in the gaming industry, with many large and small games containing a storyline or setting involving and/or incorporating cultural heritage. The ‘merging’ of the disciplines of cultural heritage and the game industry knows a wide variety of approaches, but also has many challenges depending on aspects such as the target audience, the type of heritage, the accessibility, on-site or off-site presentation, or the (scientific) accuracy.
This session invites researchers and speakers from the cultural heritage discipline to present the (preliminary) results of case studies where gamification has been applied to preserve, present, and/or research cultural heritage. We also gladly receive papers focussing on overarching themes of gamification, such as methodology. This session also welcomes those working in the gaming industry who are incorporating cultural heritage in their projects. By bringing together the experts from both disciplines we hope to stimulate discussion on the interplay between cultural heritage and games.
#gamification #cultural heritage #game industry
The focus of the round tables is more on discussion on current topics in the field, furthered by short talks on the topic of about 5 to 10 minutes, that can be published as short papers in the proceedings.
A European Data Space for Cultural Heritage: Closing the gap.
Chair: Anna Puhr I Austria
In 2021, the European Commission presented a vision for Europe’s digital transformation by 2030 followed by the recommendation on a common European Data Space for Cultural Heritage to accelerate the digitisation of cultural heritage assets. Based on Europeana, the European digital cultural platform, the new Cultural Heritage Data Space will allow „the digitisation of all cultural heritage monuments and sites, objects and artefacts for future generations, to protect and preserve those at risk, and boost their reuse in domains such as education, sustainable tourism and cultural creative sectors.“
In the past two years, the pandemic pushed digitalization to the top of the agenda of cultural heritage institutions and revealed their different paces of digitisation processes or implementing digital tools. However, great showcases do exist and are spread all over the field – the challenge now is to create joint links and build up one strong network including all relevant stakeholders such as institutions, organizations, professionals, experts and civil society.
In the round table cultural heritage and digital professionals are invited to present best practices and showcases of heritage digitisation in an open and less firmly atmosphere to identify existing synergies and examine opportunities of a common data space in order to reveal its potential for the heritage sector and close the gap between resources and needs. The setting allows the exchange between professionals with diverse backgrounds (museum workers, artists, scientists, technologists, decision-makers) and encourages to share experiences from any field and position. Thematic segments supporting the European Data Space for Cultural Heritage, e.g. Participation, Accessibility, Interoperability or Sustainability structure the session and open the dialogue amongst different stakeholders.
#Digital Transformation #Data Space #European Union #Heritage Digitisation
Afghanistan - Scientists, Data Gathering, and Knowledge Transfer
Chairs: Alireza Ibrahimi I Canada, Zakaria Ahmadi I Afghanistan, Jin-ho Park I South Korea, Irmengard Mayer I Austria
Afghanistan is a country with an ancient history and the place of the rule of different empires throughout history.
In this country can be seen the ancient relics of many civilizations, all of which show the cultural richness and historical background of this ancient country.
After two decades of international aid, the country has not been able to resolve many of the problems and internal ethnic conflicts.
Given the current situation in Afghanistan, this year of Round Table is trying to address the situation of scientists, domestic experts, and local scholars and seek solutions to transfer knowledge and gather data (documents and records, oral histories, photos, etc…) so that it can utilize this information in the future to reconstruct and preserve cultural heritage:
We are expecting impulse papers (5-10 minutes) on following topics
- The cultural heritage of war zone
- Methods and technologies to gather information and transfer knowledge in countries at war
- Methods and techniques to collect and transfer oral histories
- Situation of Afghanistan’s Antiquities and cultural heritage
- Status of Scientists, local experts, and domestic scholars working in Cultural Heritage
- Shortcomings and needs in the field of cultural heritage
- The facilities that scientists need in the field of Cultural Heritage to protect antiquities
- Problems of scientists to protect antiquities (political; economic, technologically)
- The role of women in preserving cultural heritage
- Managing and preserving cultural heritage in the current situation
- Problems facing geography, architecture, and tourism
- Documenting unregistered cultural heritage
#Scientists’ Cultural Heritage #transfer of knowledge #documenting #recording #data gathering #oral histories
ARIADNEplus – Discussion on data provider’s experience aggregating their data in the project and a reflection on how a digital infrastructure contributes to the protection of Cultural Heritage
Chairs: Edeltraud Aspöck, Guntram Geser, Julian Richards I Austria
ARIADNEplus (https://ariadne-infrastructure.eu) provides a digital infrastructure for online sharing of archaeological datasets. The project is funded by the European Commission and facilitates the global sharing, finding, accessing and reuse of archaeological data, tools and knowledge. ARIADNEplus also aims to make a difference to archaeological data management practices by promoting sustainability in the form of long-term strategies for preservation of archaeological data to preserve research outcomes for the next generation with the help of technological solutions. Moreover, it promotes community building, supports data standardisation, and offers training in data management.
This Round Table complements the session ‘Preservation of cultural heritage data: challenges and opportunities during the life cycle of archaeological data’. It takes place in the final months of the 4-year ARIADNEplus project, in which archaeological partners from 23 European countries and four international partners in Israel, Japan, Argentina and the United States have integrated their datasets into the infrastructure.
The Round Table will have two parts: In a first part, it invites ARIADNE data-providing partners and associate partners to share their experience aggregating their data in the project in short 3-minute presentations that will be followed by a discussion. The second part will be a discussion of the ARIADNEplus project in relation to the general topics of the CHNT-ICOMOS conference. In what ways do initiatives such as ARIADNE contribute to protect, research and valorise Cultural Heritage? Does the infrastructure lead to an increased sustainability of archaeological research practices? Which changes would be necessary to move closer to achieve these aims?
#Digital infrastructure #data aggregation #sustainability
Computer-based Visualisation of Architectural Cultural Heritage in Education – Defining standards, methodology and implementation of courses in higher education sector
Chairs: Piotr Kuroczyński I Germany, Federico Fallavollita I Italy, Krzysztof Koszewski I Poland, Juan Antonio Barcelo Alvarez I Spain
Today architects, art historians and archaeologists use so-called Virtual 3D Reconstructions to study and represent the past. The large production of these studies and models has encouraged an international debate about the scientific reliability of these (re-)constructions. Two important theoretical guidelines have been drawn up in this regard, the London Charter (2006, 2012) and the Seville Principles (2013). These documents have fixed general guidelines on the scientific nature of Computer-based Visualisation of Architectural Cultural Heritage models. However, despite several studies which were dedicated to similar subjects, so far there are no shared standards or applied methods on this specific topic, and further more there is no common approach of teaching this kind of research methodology and tools in the higher education sector.
The main objective of the ongoing EU project Computer-based Visualization of Architectural Cultural Heritage (CoVHer) is to define applicable guidelines and operational methodologies aimed at the study, as well as the visualization and evaluation of the 3D models, in accordance with the UNESCO Charter on the Preservation of Digital Heritage (2009) and the FAIR principles (2016).
For those reasons we would like to discuss in the round table further crucial issues, beside the above mentioned definition of methodology and documentation. In particular we will address following questions:
- Can we agree on common groundwork in the reconstruction process, supporting the scientific value of the outcome?
- Can we define a kind of a master, exemplary, critical 3D model to serve the standardisation?
- How should we teach CoVHer in a way, that the outcome can be used as an instrument for scientific dissemination as well as a three-dimensional reference document for scholars of Cultural Heritage?
- How can CoVHer be anchored in the curriculum of architecture, art history and archeology studies in the higher education sector?
- How should the courses and lesson plan look like to accomplish the objectives?
- How can we stimulate innovative learning and teaching practices?
- Beacham, R., H. Denard and Niccolucci, F. (2006). An Introduction to the London Charter’, in Ioannides, M. et al. (eds), The e-volution of Information Communication Technology in Cultural Heritage: where hi-tech touches the past: risks and challenges for the 21st century, Short papers from the joint event CIPA/VAST/EG/EuroMed, Budapest: Archaeolingua, https://www.londoncharter.org/ (visited on 12.04.2022).
- Denard, H. (2012). A New Introduction to the London Charter. In: Bentkowska-Kafel, A., Baker, D., Denard, H. (eds.) Paradata and Transparency in Virtual Heritage Digital Research in the Arts and Humanities Series, Ashgate, 57-71.
- Bendicho, V.M.LM. (2013). International Guidelines for Virtual Archaeology: The Seville Principles. In: Corsi, C., Slapšak, B., Vermeulen, F. (eds) Good Practice in Archaeological Diagnostics. Natural Science in Archaeology. Springer, Cham. https://doi.org/10.1007/978-3-319-01784-6_16 .
- Charter on the Preservation of the Digital Heritage (2009), https://unesdoc.unesco.org/ark:/48223/pf0000179529 (visited on 12.04.2022).
- Wilkinson, M., Dumontier, M., Aalbersberg, I. et al. (2016). The FAIR Guiding Principles for scientific data management and stewardship. Sci Data 3, 160018. https://doi.org/10.1038/sdata.2016.18
#(hypothetical, sourced-based) digital 3D reconstruction #methodology #standardisation #education #(online)courses
Scientific cultural mediation between gamification and new technologies
Chairs: Elisabeth Monamy, Sigrid Peter I Austria
This roundtable has the background of combining scientific cultural education with new technologies, especially the methodology of gamification. All contributions are welcome that deal with the mediation of archaeology and cultural heritage in schools, museums and other places of activity. Specifically, representations of cultural heritage at archaeologically relevant sites in games and films will be compared with reality. How are historically or archaeologically interesting sites and investigations represented in films and (computer/video) games? What advantages do the “new media” have in this representation? What playful approaches are needed to present archaeology in an exciting and interesting way to a broader population? What studies or surveys exist in this regard? How big is the influence or what influence do archaeological findings have on the modern video game industry? Are historically accurate games in demand or rather the exception? Do historically accurate board games find a similar popularity? How can role-playing games benefit from the scientific findings of archaeology and cultural heritage? Assuming that computer games represent an art form – how are archaeological findings directly implemented in the games? Can computer games in this form serve education? And: Where do the makers of computer games get their information?
This roundtable aims to bring together the interfaces between scientific research as well as modern cultural mediation in the form of games of all kinds, to enable an exchange and to make new formats of knowledge mediation possible!
#gamification #cultural mediation
This new format is intended as a platform for a more informal exchange on specific applications and special interest topics in the field. There are no formal requirements for the contributions to these sessions. The chairs of sessions, round tables, and birds-of-a-feather-sessions are invited to publish a summary of their session or round table as a paper or short paper in the proceedings.
Mobile Application in Community Participation: Method, Needs and Implementation
Chairs: Ahmad Nasrolahi I Italy
Nowadays, the concept of community engagement in all stages of cultural heritage management is accepted for almost everyone. But the idea of citizen participation is a little like eating spinach: no one is against it in principle because it is good for you. If we accept that community engagement is good for us, the problem is how letting people participate? Not only communities are not very aware of their rights on their cultural heritage, but also cultural heritage authorities are unwilling to involve people in their decision-making process.
Suppose, in an ideal society of course, people know that the cultural heritage is their properties and they would like to manage their assets by themselves, and authorities have realized that they are not omni-knowledge and omni-potent, there is still an unsolved problem, no one knows “how” we want to implement a people- centered approach in cultural heritage context. This “how” is referring to two main issues related to community engagement approach; lack of recognized method, on the one hand, and determining an appropriate tool, on the other hand.
Now, in order to find a way and a tool, we are working on designing an application called iCommunity which could facilitate public’s participation in cultural heritage management. The main idea is that all people who are somehow affected by a decision have the right to be involved in the decision-making process. Any cultural heritage institution will be able to publish activities on the application as a means to evaluate the users’ feedback before the implementation of any activity.
This session will aim at cultural heritage practitioners to design their own application for people participation purpose.
#People Participation #Cultural Heritage #Management
Advanced Cultural Heritage Training
The advanced cultural heritage trainings are hands-on workshops, where state-of-the-art methods and technologies are showcased and can be practiced by all participants. The duration is about 2-3 hours.
Applying VMAST in transformative visitor management
Chairs: Cecilie Smith-Christensen I Norway
This training will introduce and provide training on the use of the World Heritage Visitor Management Assessment & Strategy Tool (VMAST) – the newest addition to the UNESCO World Heritage Sustainable Tourism Toolkit. VMAST is developed as a voluntary self-assessment and strategy development tool assisting World Heritage site management authorities improve visitor management for the protection of heritage values while localising the UN Sustainable Development Goals.
The training will follow the methodology set out through World Heritage Catalysis and draw upon practical experiences across World Heritage sites already making use of VMAST. You will also learn about supporting resources and get access to the emerging community of practice applying VMAST in transformative tourism.
To get the most out of this workshop we recommend registering in advance. By registering for the training before 6.11.2022 you will receive onboarding support in advance so you can actively engage with the tool on a temporary access account during the training. Participants not registering in advance can still attend the session but will not have access to VMAST unless already signed up with an account. VMAST is freely available to all World Heritage sites through the UNESCO World Heritage Sustainable Tourism Programme and to everyone else against a small hosting fee.
To sign up with a permanent VMAST account please click here.